Rubik's 3x3x3 with Friedrich method (EN)

Megoldások Találatok: 38336

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First step: form a white cross

I assume that at this point you are familiar with the notation of the Rubik’s Cube and you can solve the cube with the beginner’s method. If not then I strongly recommend you visit these pages to avoid any confusion.

It’s up to you which face you want to start with, let’s make a convention that for the sake of this tutorial we’ll start with the white face. Our goal is to form a cross at the bottom of the Rubik’s Cube in a way that the sides of the white edges match the lateral centre pieces. Experienced cubers foresee the steps when they inspect the cube and they plan this step. In most cases you’ll need 6 rotations to complete this phase, and you should never need more than 8.

White face always down

Hold your cube in your hands with the white centre facing down to improve your solution time. With a lot of practice you won’t need to see the white cross because you will know what’s going on down there according to the color scheme of your puzzle, your moves and what you see on the top. This way you don’t have to turn your cube around, saving this way a lot of time. Some speedcubers prefer solving the cross on the left side but if you choose to make it on the bottom you’ll have a nice lookahead and is more suitable for finger tricks. The only bad thing is that it’s weird for beginners and you can’t notice in time if you messed the cross up.

It would be more intuitive to solve it on the top and turning upside down when it’s done, but you’ll need to learn it this way if you want to reach times below 20 seconds. To encourage you I have to tell that the knowledge of the next step (F2L) will help you a lot in the understanding of the manipulation of the cube upside down. You will discover the advantages of this perspective and you will admit that this is the best way of doing it. And if you really want to master the Rubik’s Cube I recommend you to examine the cube and try to plan all the necessary steps and execute them without watching.

Some examples – Basic idea

The examples below show a couple situations you can meet. The first one is very easy, you just have to turn the edge piece to the correct position. The second shows how to reorient a piece. The third example demonstrates how to place two pieces in one step. The last step shows the steps to fix the Superflip (the “most scrambled Rubik’s Cube”) in only 6 moves.

 

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F2

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U’ R’ F R

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F R2 D2


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Superflip: R F L B R D

 

This first step of solving the white cross is actually an intuitive stage of the solution process. We couldn’t even cover every possible situations because at this stage there are so many cases. Almost everyone could get this far without learning algorithms. But you’ll need to practice forming the white cross to make it efficient. Do it smoothly, without stopping and with the cross facing downwards. If this works well, you can proceed in our tutorial to the second step: F2L

 

Step 2: First two layers – F2L

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The first two layers (F2L) of the Rubik’s Cube are solved simultaneously rather than individually, reducing the solve time considerably. In the second step of the Fridrich method we solve the four white corner pieces and the middle layer edges attached to them. The 41 possible cases in this step can be solved intuitively but it’s useful to have a table of algorithms printed on your desk for guidance.

To be efficient try not to turn your cube around while solving and look ahead as much as possible. Familiarize with the algorithms so you can do them even with your eyes closed.

In the beginner’s method solving the white corners and the second layer edges were two separate steps, but in this stage you should already know this. In the advanced Fridrich method we’re going to pair them in the top layer, then insert them where they belong. The simple example below demonstrates a lucky situation where the red-blue edge piece goes where it belongs while we solve the white corner. If the red-blue corner is somewhere else, then first we need to get it to the back-top position.

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R

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U

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R’


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In the example below the white sticker is pointing upwards. First we have to put the corner and edge pieces together, and put them where they need to be.

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R U2 R’

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U R U’ R’

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We can never affect the solved blocks! In the situation below, instead of doing F U2 F’ we are going to do U’ R U2 R’ so we don’t mess up the blue-orange block.

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F U2 F’

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U’ R U2 R

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To get faster sometimes we are going to use double turns. Just a reminder that the u letter in the algorithm means the rotation of the two upper layer clockwise. See full reference in the notation page.

Be intuitive or learn algorithms?

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An intuitive approach of this situation would suggest to solve this case in the following steps: to take the two pieces to the top layer, then joining them to insert where they belong to: (R U2 R’) (F’ U2 F) (U’ R U R’). However the following algorithm is much quicker because it’s the same series of movements repeating: (R U R’ U’) (R U R’ U’) (R U R’ U’)

Let’s see the possible situtations you might meet in this stage. Cases grouped by the position of the white corner and the edge that needs to be attached to it:

1st: Easy cases

These are the lucky cases which can be solved in 3-4 moves.

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R U R’

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F’ U’ F

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U’ F’ U F

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U R U’ R’

 

2nd case: Corner in bottom, edge in top layer

The first two should be familiar from the beginner’s method:

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(U R U’ R’) (U’ F’ U F)

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(U’ F’ U F) (U R’ U’ R)

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(F’ U F) (U’ F’ U F)

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(R U R’) (U’ R U R’)

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(R U’ R’) (U R U’ R’)

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(F’ U’ F) (U F’ U’ F)

 

3rd case: Corner in top, edge in middle

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(R U R’ U’) (R U R’ U’) (R U R’)

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(R U’ R’) (d R’ U R)

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(U F’ U F) (U F’ U2 F)

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(U F’ U’ F) (d’ F U F’)

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(U’ R U’ R’) (U’ R U2 R’)

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(U’ R U R’) (d R’ U’ R)

 

4th case: Corner pointing outwards, edge in top layer

In this case we usually bring the cube to a basic case, reorienting the white corner in the first stage.

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(R U’ R’ U) (d R’ U’ R)

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(F’ U F U’) (d’ F U F’)

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(U F’ U2 F) (U F’ U2 F)

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(U’ R U2 R’) (U’ R U2 R’)

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(U F’ U’ F) (U F’ U2 F)

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(U’ R U R’) (U’ R U2 R’)

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(U’ R U’ R’ U) (R U R’)

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(U F’ U F U’) (F’ U’ F)

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(U’ R U R’ U) (R U R’)

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(U F’ U’ F U’) (F’ U’ F)

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U’ F’ U F(U F’ U2 F U’) (R U R’)

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(U’ R U2 R’ U) (F’ U’ F)

 

5th case: Corner pointing upwards, edge in top layer

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(R U R’ U’) U’ (R U R’ U’) (R U R’)

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y’ (R’ U’ R U) U (R’ U’ R U) (R’ U’ R)

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(U2 R U R’) (U R U’ R’)

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(U2 F’ U’ F) (U’ F’ U F)

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(U R U2 R’) (U R U’ R’)

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(U’ F’ U2 F) (U’ F’ U F)

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(R U2 R’) (U’ R U R’)

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(F’ U2 F) (U F’ U’ F)

 

6th case: Corner in bottom, edge in middle

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(R U’ R’ d R’ U2 R) (U R’ U2 R)

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(R U’ R’ U R U2 R’) (U R U’ R’)

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(R U’ R’ U’ R U R’) (U’ R U2 R’)

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(R U R’ U’ R U’ R’) (U d R’ U’ R)

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(R U’ R’ d R’ U’ R) (U’ R’ U’ R)

 

Step 3 – Orient last layer – OLL

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While solving the Rubik’s Cube with the advanced Fridrich method, when the first two layers (F2L) are solved we need to orient the last layer (OLL) so the upper face of the Rubik’s Cube is all yellow. We don’t care if the side colors don’t match, we are going to permute the last layer (PLL) later.

You’ll need to learn all the 57 algorithms below to complete this in one step. If this seems too many I recommend you learn the 2look OLL which uses only 9 algorithms but of course it’s slower.

Let’s group them according to their look.

Dot

 

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R U B’ l U l2′ x’ U’ R’ F R F’

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R’ F R F’ U2 R’ F R y’ R2 U2 R

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y L’ R2 B R’ B L U2′ L’ B M’


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R’ U2 x R’ U R U’ y R’ U’ R’ U R’ F

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R’ U2 x R’ U R U’ y R’ U’ R’ U R’ F

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M’ U2 M U2 M’ U M U2 M’ U2 M

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R’ U2 F (R U R’ U’) y’ R2 U2 x’ R U

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(R U R’ U) y’ R’ U2 (R’ F R F’)

 

Line

 

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R’ U’ y L’ U L’ y’ L F L’ F R

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R U’ y R2 D R’ U2 R D’ R2 d R’

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F U R U’ R’ U R U’ R’ F’


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L’ B’ L U’ R’ U R U’ R’ U R L’ B L

 

Cross

 

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L U’ R’ U L’ U (R U R’ U) R

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(R U R’ U) R U’ R’ U R U2 R’

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L’ U R U’ L U R’


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R’ U2 (R U R’ U) R

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R’ F’ L F R F’ L’ F

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R2 D R’ U2 R D’ R’ U2 R’

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R’ F’ L’ F R F’ L F

 

4 corners

 

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M’ U’ M U2′ M’ U’ M

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L’ (R U R’ U’) L R’ F R F’

 

Shape _| 

 

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L F R’ F R F2 L’

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F R’ F’ R U R U’ R’

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R’ U’ R y’ x’ R U’ R’ F R U R’

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U’ R U2′ R’ U’ R U’ R2 y’ R’ U’ R U B

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(R U R’ U’) (R U R’ U’) F’

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L F’ L’ F U2 L2 y’ L F L’ F

 

Shape |_

 

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U’ R’ U2 (R U R’ U) R2 y (R U R’ U’) F’

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r U2 R’ U’ R U’ r’

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R’ U2 l R U’ R’ U l’ U2 R

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F’ L’ U’ L U L’ U’ L U F

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R’ F R’ F’ R2 U2 x’ U’ R U R’

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R’ F R F’ U2 R2 y R’ F’ R F’

 

Shape ¯|

 

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R U R’ y R’ F R U’ R’ F’ R

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L’ B’ L U’ R’ U R L’ B L

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U2 r R2′ U’ R U’ R’ U2 R U’ M

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x’ U’ R U’ R2′ F x (R U R’ U’) R B2

 

Shape |¯

 

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L U’ y’ R’ U2′ R’ U R U’ R U2 R d’ L’

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U2 l’ L2 U L’ U L U2 L’ U M

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R2′ U R’ B R U’ R2′ U l U l’

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r’ U2 (R U R’ U) r

 

C

 

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R U x’ R U’ R’ U x U’ R’

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(R U R’ U’) x D’ R’ U R E’

 

L

 

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R’ F R U R’ F’ R y L U’ L’

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L F’ L’ U’ L F L’ y’ R’ U R

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L’ B’ L R’ U’ R U L’ B L

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R B R’ L U L’ U’ R B’ R’

 

P

 

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F U R U’ R’ F’

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R’ d’ L d R U’ R’ F’ R

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L d R’ d’ L’ U L F L’

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F’ U’ L’ U L F

 

T

 

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(R U R’ U’) F’

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(R U R’ U’) R’ F R F’

 

W

 

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L U L’ U L U’ L’ U’ y2′ R’ F R F’

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R’ U’ R U’ R’ U R U y F R’ F’ R

 

Z

 

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R’ F (R U R’ U’) y L’ d R

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L F’ L

 

 

Step 4 – Permutate the last layer – PLL

 

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The 4th and final step of the advanced Fridrich method is the permutation of the last layer (PLL). At this point the white crossthe first two layers (F2L) are both done and the last layers pieces are oriented (OLL). When we execute this last step our Rubik’s Cube will be solved.

Again, X and Y (x,y) are whole cube rotations, while lowercase u is double layer turn.

First rotate the top layer to align as many pieces as possible then do one of the 21 algorithms listed below. If this seems too many to learn, you should try the 2look PLL which method contains only six algorithms but takes more time to execute.

I wrote the name of each algorithm at the beginning of the rotation chain. On the images the dots mark the direction of the permuataitons (arrowheads).

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A 1:x [(R’ U R’) D2]
[(R U’ R’) D2] R2

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A 2:x’ [(R U’ R) D2]
[(R’ U R) D2] R2

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U 1:R2 U [R U R’ U’]
(R’ U’) (R’ U R’)

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U 2:[R U’] [R U] [R U]
[R U’] R’ U’ R2

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H:M2 U M2 U2
M2 U M2

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T:[R U R’ U’] [R’ F]
[R2 U’ R’] U’ [R U R’ F’]

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J 1:[R’ U L’] [U2 R U’ R’ U2]
[R L U’]

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J 2:[R U R’ F’] {[R U R’ U’]
[R’ F] [R2 U’ R’] U’}

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R 1:[L U2′ L’ U2′] [L F’]
[L’ U’ L U] [L F] L2′ U

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R 2:[R’ U2 R U2] [R’ F]
[R U R’ U’] [R’ F’] R2 U’

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V:[R’ U R’ d’] [R’ F’]
[R2 U’ R’ U] [R’ F R F]

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F:[R’ U2 R’ d’] [R’ F’]
[R2 U’ R’ U] [R’ F R U’ F]

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G 1:R2 u R’ U R’ U’ R
u’ R2 [y’ R’ U R]

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 G 2:[R’ U’ R] y R2 u R’
U R U’ R u’ R2

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G 3:R2 u’ R U’ R U R’
u R2 [y R U’ R’]

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G 4:[R U R’] y’ R2 u’
R U’ R’ U R’ u R2

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Z:M2 U M2 U M’ U2
M2 U2 M’ U2

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Y:F R U’ R’ U’ [R U R’ F’]
{[R U R’ U’] [R’ F R F’]}

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N 1:{(L U’ R) U2 (L’ U R’)}
{(L U’ R) U2 (L’ U R’)} U

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N 2:{(R’ U L’) U2 (R U’ L)}
{(R’ U L’) U2 (R U’ L)} U’

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E:X (R U’ R’) D (R U R’)
u2 (R’ U R) D (R’ U’ R)

 

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